Atlantis Remixed: Doctor’s Cure

A while ago, I worked on a project called Atlantis Remixed: Doctor’s Cure. It was a game produced by the Center for Games and Impact at Arizona State University. It was a project centered around teaching middle school children critical thinking and persuasive writing. You can read more about it here.

The work I did was mostly prop and environment modeling, but because it was a small team, I did lighting, level design, texture work, and whatever else needed to be picked up by the art department. One of the environments I worked on was the Crypt. The game took a lot of inspiration from Mary Shelley’s Frankenstein, so naturally, there was a crypt the player must explore.

My job for the Crypt was modeling the environment assets as well as world building and lighting. Below is the breakdown of some of the assets I created and their placement in-engine. Because of engine and hardware spec restrictions, only diffuse maps were allowed.

Crypt_assets Crypt_Screengrab1 Crypt_Screengrab2 Crypt_Screengrab3 Crypt_Screengrab4 Crypt_Screengrab5 Crypt_Screengrab6 Crypt_Screengrab7 Crypt_Screengrab8


Fire Wizard Progress

Hey all! As promised, I have been working on the Fire wizard/smith set. Here is the current progress of the sculpt. Still a bunch to do. Goggles, sideburns, bracers, and cleanup on the belt, as well as other bits and bobs. Let me know what you think. I have a thread started over on Polycount.

Still need to hash out what to do for a weapon, but until then chugging away at the rest of the set.

DOTA 2 Ogre Magi Set – Fire Wizard!

Starting to get back in the swing of things after a bit of a hiatus. Plan is to concept, model, texture, rig, and import a set for (the under represented) Ogre Magi.

Basic idea for the set is to play into his fire abilities. Lots of leather and iron accented with influences from blacksmiths, firefighters, and welders. Sprinkle in a little gold, a little silly and some lucky charms (aka pure skill enhancers).

Dota2 Ogre Magi Fire Wizard

Fire Wizard!

More to come!